Visual Development – A Better Shading and Lighting
For this month we had to cut UV’s of two props – the Scrapper, the Pulley – and setup lights and textures for this scene:
We learned in a very interesting way how to create our textures, cleaning up everything in Photoshop and then doing color ramap direct on Maya. I ever though Maya could be this kind of color correction tool. Also we learned how to create materials such metals and glass!
After all the setups, color corrections, nodes creations, we learned how to batch render and we did separate the lights on our scene to then re-group then on Nuke.