For this month we had to cut UV’s of two props – the Scrapper, the Pulley – and setup lights and textures for this scene:
We learned in a very interesting way how to create our textures, cleaning up everything in Photoshop and then doing color ramap direct on Maya. I ever though Maya could be this kind of color correction tool. Also we learned how to create materials such metals and glass!
After all the setups, color corrections, nodes creations, we learned how to batch render and we did separate the lights on our scene to then re-group then on Nuke.
During August month we had Portfolio II class and each one of the students was required to create an animation of a character walking and performing some other actions. My choice was to animate the rigged model Antsy.
It was possible to learn more about arcs, weight, and anticipation although I still have a lot yo improve.
Maya 2016 was used.
Bellow you can see the first milestone, still on steps:
And The final result:
I started learning 3D animation with the simple bouncing ball, as shown bellow:
After that I started playing with character traits and emotions, still with the very simple bouncing ball:
I really enjoyed playing with a real model with rigs. On this step I learned how to create a walking and interact the character with objects:
Here’s a little of what I did in class Shading and Lighting. It is interesting to understand that to get to this realistic result, numerous controls have been configured, and hours were spent rendering. When you see something well done in 3D think about how much time and effort was spent to get to this point!
This month I have been improving my 3D modeling techniques with Maya and ZBrush. Wow, need to tell you, ZBrush UI is different from anything that I’ve worked before. I know there’s logic on it, but I’m taking a little bit more to get used to it.
ZBrush is perfect to add third level details to the models in a much faster way than Maya.
Model the woodenman was a bit hard, especially the parts that I knew I would have difficulty: chest and waist. By completing it I imported in the Final Scene assignemt to see it rendered with a cool light. I was a little frustrated by not knowing to rig yet and already put it to move.
Although I draw since I was a kid, I never did any courses before and this is the first time I understand the importance of value in my drawings. In the pictures below you can see the evolution of design from the first sketch to completion with value.
This week, while learning Maya, I chose to model this doll. I started with the blockout stage when we use primitive forms to view our 3D model. I already realized that the parties will have more difficulties to model are the chest and waist.